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- main:
-
- if ( level.loadout_script_run == 1 )
- {
- end
- }
-
- level waittill spawn
- exec global/autosave.scr -5
-
- if (level.script == "maps/t1l1.scr")
- {
- $player heal 1
- }
-
- local.ammo_smg = 200
- local.ammo_pistol = 200
- local.ammo_rifle = 120
- local.ammo_grenade = 4
-
- if (game.loadout == NIL)
- {
- $player takeall
-
- // Always give the player the empty grenade weapons
- // so that he can use grenade ammo if he gets it.
- // Note that in single player, "grenade" ammo is
- // only steilhandgranate ammo, and "agrenade" ammo
- // is american Frag Grenade ammo.
- $player item weapons/M2frag_grenade_sp_start.tik
- $player item weapons/steilhandgranate_start.tik
-
- $player item weapons/nebelhandgranate_start.tik
- $player item weapons/M18_smoke_grenade_start.tik
-
- if (level.script == "maps/t1l1.scr")
- {
- // the above doesn't work well with t1l1... (Gives him german grenades..)
- $player takeall
-
- setcvar g_playermodel american_Army
- // **** MJG: player weapons for t1l1 are awarded in
- // gags/t1l1_barn_crash.scr::cutharness
-
- //$player item weapons/colt45.tik
- //$player item weapons/m1_garand.tik
-
- //$player ammo pistol local.ammo_pistol
- //$player ammo smg local.ammo_smg
- //$player ammo rifle local.ammo_rifle
- //$player ammo smokegrenade local.ammo_grenade
- //$player ammo asmokegrenade local.ammo_grenade
- //$player ammo agrenade local.ammo_grenade
-
- //$player useweaponclass grenade
- //println "Z: assigned weapons in loadout.scr"
- }
- else
- if (level.script == "maps/t1l2.scr")
- {
- setcvar g_playermodel american_Army
-
- // jsl--> moved this to the cappy script in gags
- /*
-
- $player item weapons/Webley_Revolver.tik
- $player item weapons/enfield.tik
- $player item weapons/sten.tik
- $player item weapons/mills_grenade.tik
- $player item weapons/M18_smoke_grenade.tik
-
- $player ammo pistol local.ammo_pistol
- $player ammo smg local.ammo_smg
- $player ammo rifle local.ammo_rifle
- $player ammo smokegrenade local.ammo_grenade
- $player ammo grenade local.ammo_grenade
-
- // $player useweaponclass smg
- println "Z: assigned weapons in loadout.scr"
- */
-
-
- }
- else
- if (level.script == "maps/t1l3.scr")
- {
- setcvar g_playermodel american_Army
-
- $player item weapons/Webley_Revolver.tik
- $player item weapons/enfield.tik
- $player item weapons/sten.tik
- $player item weapons/mills_grenade.tik
- $player item weapons/M18_smoke_grenade.tik
-
- $player ammo pistol local.ammo_pistol
- $player ammo smg local.ammo_smg
- $player ammo rifle local.ammo_rifle
- // $player ammo asmokegrenade local.ammo_grenade
- // $player ammo agrenade local.ammo_grenade
-
- $player useweaponclass smg
- println "Z: assigned weapons in loadout.scr"
- }
- else
- if (level.script == "maps/t2l1.scr")
- {
- setcvar g_playermodel _american_Army_cold
-
- /*
- $player item weapons/colt45.tik
- $player item weapons/m1_garand.tik
- $player item weapons/thompsonsmg.tik
- $player item weapons/M2Frag_Grenade_sp.tik
- $player item weapons/M18_smoke_grenade.tik
-
- $player ammo pistol local.ammo_pistol
- $player ammo smg local.ammo_smg
- $player ammo rifle local.ammo_rifle
- $player ammo smokegrenade local.ammo_grenade
- $player ammo grenade local.ammo_grenade
-
- $player useweaponclass smg
- println "Z: assigned weapons in loadout.scr"
- */
- }
-
- else
- if (level.script == "maps/t2l3.scr")
- {
- setcvar g_playermodel _american_Army_cold
-
- $player item weapons/p38.tik
- $player item weapons/KAR98.tik
- $player item weapons/mp40.tik
- $player item weapons/steilhandgranate.tik
- $player item weapons/nebelhandgranate.tik
-
- $player ammo pistol local.ammo_pistol
- $player ammo smg local.ammo_smg
- $player ammo rifle local.ammo_rifle
- $player ammo asmokegrenade local.ammo_grenade
-
- $player useweaponclass smg
- println "Z: assigned weapons in loadout.scr"
- }
- else
- if (level.script == "maps/t2l4.scr")
- {
- setcvar g_playermodel _american_Army_cold
-
- // jsl--> We do this in the script now... (don't want the mini-saved version..)
-
- /*
-
- // jsl--> giving the start versions above did not work for this level...
- $player takeall
- // $player item weapons/steilhandgranate_start.tik
- // $player item weapons/nebelhandgranate_start.tik
-
- //Adjusted by Vex 9/25/02
- $player item weapons/p38.tik
- // removed so player can more access sniper riffle more quickly.
- // want him to pickup the sniper, can't have the riffle...
- // $player item weapons/KAR98.tik
- // $player item weapons/KAR98sniper.tik
- $player item weapons/mp40.tik
- $player item weapons/steilhandgranate.tik
- $player item weapons/nebelhandgranate.tik
-
- // give him the panzerschrek...
- $player item weapons/panzerschreck.tik
- $player ammo heavy 2
-
-
- $player ammo pistol 32
- $player ammo smg 200
-
- $player ammo smokegrenade 2
- $player ammo grenade 2
-
- $player useweaponclass smg
- println "Z: assigned weapons in loadout.scr"
- */
- }
- else
- if (level.script == "maps/t3l1.scr")
- {
- setcvar g_playermodel _american_Army_end
-
- $player item weapons/Nagant_revolver.tik
- $player item weapons/Mosin_Nagant_Rifle.tik
- $player item weapons/ppsh_smg.tik
- $player item weapons/svt_rifle.tik
- $player item weapons/Russian_F1_grenade.tik
- $player item weapons/RDG-1_Smoke_grenade.tik
-
-
- $player ammo pistol local.ammo_pistol
- $player ammo smg local.ammo_smg
- $player ammo rifle local.ammo_rifle
- $player ammo smokegrenade local.ammo_grenade
- $player ammo agrenade local.ammo_grenade
-
- println "Z: assigned weapons in loadout.scr"
- }
-
- }
-
- level.loadout_script_run = 1
- end
-